Xenopobia is a playable tech-demo using my XR3D engine, which I've been working on since about 2001.
Newly added features:
- Fast Bump-mapped lightmapping for more detailed and complex lighting situations, such as when using radiosity.
- Terrain engine using geo mip-mapping
- Real time refraction, reflection
- High Dynamic Range Lighting
Engine Features:
- Fully real-time lighting, bump-mapping, and shadowing
- Fast portal/PVS visibility system
- BSP collision detection, with instanced sub-trees for complex objects
- Skeletal Animation
- Easy to use object system
- Direct3D 9 technology
- 3D hardware sound with DirectSound and OpenAL support
- OGG music
- DirectInput support
- 3dsmax plugins for level creation and model/animation exporting
- Model/Brush instancing